About this Course
Android NDK is all about injecting high-performance and portable code into your mobile apps by exploiting the maximum speed of the device they run on.
This course will show you how to create C/C++-enabled mobile applications and integrate them with Java. The course starts with teaching you how to access native API and port libraries used in some of the most successful Android applications. Next, you will move on to create a real native application project through the complete implementation of a native API and porting existing third-party libraries. Moving forward, you will learn how to access the keyboard and input peripherals and read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as RenderScript.
COURSE COST
NGN 150,000
TIMELINE
8 Days
SKILL LEVEL
Beginner
INCLUDE IN THE COURSE
Rich Learning
Content
Taught by
Industry Pros
Student Support
Community
Interactive Quizzes
Self-Paced Learning
Join the Path to Greatness
This course is one of your fundamental step towards a new career building of confidence in Android Development at Greaterheight Academy Program.
OUR COURSE
Android NDK - Beginner's Guide
Enhance your skill set and boost your hirability through innovative, independent learning.
GREATERHEIGHT ACADEMY PROGRAM
Become an android developer
Accelerate your career with the viable confidential credentials that fast-tracks you into a job and or business success.
LEARN MORE
Date | Venue | Course Fee Before 28 June 2022 |
Course Fee Before 2 September 2022 |
---|---|---|---|
6 – 16 May 2022
|
17B Debo Aina Crescent, Off Adeymo Akapo Street, Omole Phase I, Ojodu
|
NGN 150,000
|
NGN 310,000
|
Date | Venue | Course Fee Before 28 June 2022 |
Course Fee Before 2 September 2022 |
---|---|---|---|
6 – 16 May 2022
|
17B Debo Aina Crescent, Off Adeymo Akapo Street, Omole Phase I, Ojodu
|
NGN 150,000
|
NGN 310,000
|
Date | Venue | Course Fee Before 28 June 2022 |
Course Fee Before 2 September 2022 |
---|---|---|---|
6 – 16 May 2022
|
17B Debo Aina Crescent, Off Adeymo Akapo Street, Omole Phase I, Ojodu
|
NGN 150,000
|
NGN 310,000
|
Date | Venue | Course Fee Before 28 June 2022 |
Course Fee Before 2 September 2022 |
---|---|---|---|
6 – 16 May 2022
|
17B Debo Aina Crescent, Off Adeymo Akapo Street, Omole Phase I, Ojodu
|
NGN 150,000
|
NGN 310,000
|
Course fees include documentation, luncheon and refreshments. Delegates who attend all sessions and successfully complete the course assessment will receive Certificate of Completion.
![](images/GreaterHeight-Academy-5-for-4.png)
*Book and pay full fee for two colleagues and the third attends for FREE
- Not applicable in conjunction with corporate discounts
- Payment to be settled before start of the course to avail the offer
- This offer is not applicable on Early Bird Prices
For more information, email GreaterHeight Academy on info@greaterheight.academy
WHAT YOU WILL LEARN
Lesson 1
Setting Up Your Environment
- Getting started with Android development
- Preparing Windows for Android development
- Installing Android SDK and NDK on Windows
- Preparing OS X for Android development
- Installing Android SDK and NDK on OS X
Lesson 2
Starting a Native Android Project
- Building NDK sample applications. Then action - Compiling and deploying San Angeles sample
- Creating your first native Android project. Then action - Creating a native Android project
- Interfacing Java with C/C++. Then action - Calling C code from Java
Lesson 3
DInterfacing Java and C/C++ with JNI
- Initializing a native JNI library. Then actions:
1. Defining a simple GUI Á
2. Initializing the native store - Converting Java strings in native code. Then action - Handling strings in the native store
Prerequisites and Requirements
The pre-requisite for this course include A compatible and functioning computer.
See the Technology Requirements for using GreaterHeightAcademy.
Why Take This Course?
At the end of this course students will be able to:
- Build your first Android native project from scratch
- Communicate with Java through Java Native Interfaces
- Learn the key design intricacies of creating a native OpenGL ES 3.0 graphics application
- Initialize, play, and record sound and music with OpenSL ES
- Handle input events and sensors to create different interaction types
- Port an existing library on Android by compiling most common C++ frameworks on Android
- Interface and optimize the existing code with RenderScript
- Combine graphics, sound, input, sensors, and physics in your application.
WHAT DO I GET?
Instructor
Materials
Learn by doing exercises
and assignments
Taught by industry
professionals
Documentation
Launcheon
Certificate of
completion
Related Courses
Our Popular Courses
GET THE INFO FROM AN EXPERT
Dive deep into the curriculum, the course structure, and what you can achieve from a course mentor.
See if this program is a fit for you. Meet the GreaterHeight team, get an overview of the program curriculum, and chat with other students thinking about this program.
![GreaterHeight-visit-campus](Images/Greaterheight-Academy-Get-Info-From-Expert-Form.png)
Android NDK - Beginner's Guide information Session
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FAQs
We love questions, almost as much aswelove providing answers.Here are a few samplings of what we're typically asked, along with our responses.
Because the skills Create dynamic, interactive user experiences with Andriod Development.
By the end of this course, you will practically learn and Understand and apply various Git commands, Explore Git with tools like GitHub Desktop and Source Tree, Apply various designing and work flow techniques using Command line, Use commands and tools for reviews, Implement Git flow designs in Source Tree, Apply work flow using GitHub Desktop and more.
Creative, dynamic, and serious minded Student, Managers in various fields, Developers and Networking students that are looking forward to be porfessionals Android Development.
You will create a project (see also our project section) as following:
- Build your first Android native project from scratch
- Communicate with Java through Java Native Interfaces
- Learn the key design intricacies of creating a native OpenGL ES 3.0 graphics application
- Initialize, play, and record sound and music with OpenSL ES
- Handle input events and sensors to create different interaction types
- Port an existing library on Android by compiling most common C++ frameworks on Android
- Interface and optimize the existing code with RenderScript
- Combine graphics, sound, input, sensors, and physics in your application.